Here, Perfect Dark Zero's third level is being played at 60fps (2x the performance of the Xbox 360 version!) in the Canary branch of the Xenia emulator. The game is running at the original internal resolution of 1152x640, being output at 1280x720 and nearest neighbor upscaled to 4K using the Nvidia driver. It is possible to render the game at a much higher resolution, but currently there are visual bugs when that is done. Thanks for backing the DF Supporter Program.
First revealed back in 2020, Unreal Engine 5 promised next generation detail and lighting quality - and since then, the technology has only got better and better. Three years on, …
In our first look at the stellar PC version of Alan Wake 2, Alex Battaglia focuses on the game's demanding recommended specs, then stacks up PC against PS5 to get …
We've been waiting for this one with eager anticipation and Remedy does not disappoint. In our first Alan Wake 2 video, Oliver Mackenzie dissects the visuals, stacks up the PlayStation …
In an extended interview, John Linneman talks with Insomniac Games' Director of Core Technology, Mike Fitzgerald about how the studio rebuilt and expanded its tech for Marvel's Spider-Man 2. Topics …
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