Raw data showing how the three handhelds compare. The Aya products can also be run at 8W but as the results are so tremendously slow (typically 15-20fps), they have been …
While putting together the Ayaneo Air benchmarks - which, of course, includes Steam Deck - we tested out Spider-Man's RT support on the Valve handheld, just for a moment. And …
Extra material for the DF Supporter Program. This represents the bulk of the frame-capture data we used for comparing GTX 1060 and RX 580 in a recent Spider-Man Remastered performance …
A performance analysis using our FCAT-based frame-time capture tools, stacking up the Founders Edition 10GB version of the RTX 3080 up against the AMD Radeon RX 6800 XT.
The PlayStation 5 GPU has significantly more raster performance than RTX 2060, but significantly less RT power - so what happens if we compare dynamic resolution DRS vs dynamic resolution …
Extended video showing the performance characteristics of the new Saints Row as running on PlayStation 5 at 1440p. A bonus for premium level backers of the DF Supporter Program.
Extended video showing the performance characteristics of the new Saints Row as running on PlayStation 5 at 1080p. A bonus for premium level backers of the DF Supporter Program.
Here's what happens when you compare Marvel's Spider-Man running with tweaked optimised PC settings on Steam Deck, stacked up against the original PlayStation 4 release. Thank you for backing the …
A look at one of Rich's favourite sequences from Marvel's Spider-Man, as running on Steam Deck at 720p on mostly high settings, with dynamic resolution in play and Valve's system-level …
A look at how 120Hz performance compares in this game. This is presented at 1440p120 for download on the Digital Foundry Supporter Program - YouTube only supports 60fps playback.
Why settle for compromised YouTube quality? Enjoy the original high bitrate trailers from Forza Motorsport's beautiful debut at 'E3' 2022. Thank you for backing the Digital Foundry Supporter Program - …
We had access to a high quality version of this asset, and Oliver Mackenzie put together a couple of comparison videos stacking up the new with the old. This is …
Did you enjoy the recent debut trailer for The Last Of Us Part 1? Here, Oliver Mackenzie rebuilds that trailer using the PS4 remaster, putting the shots together side-by-side with …
From Software's 30fps issues have been resolved via a hack from Illusion. Here's a preview of a tiny piece of content from an upcoming video. Thank you for backing the …
One of Steam Deck's most impressive upgrades was the ability to choose arbitrary display refresh rates - anything from 40Hz to 60Hz. Straight after its debut, Rich offered up this …
We like to talk about game preservation but what about media asset preservation too? The original Metal Gear Solid 4 TGS trailer does not exist in its original 720p60 form. …
The infamous E3 press conference from 2005, where Sony first presented the PlayStation 3 alongside an assortment of real and 'fake' tech demos. This has been AI upscaled from a …
Download a fully compiled version of the Unreal Engine 5 city sample, as seen in The Matrix Awakens and now available for your PC. Go to /CitySample/Saved/Config/Windows and open the …
A look at the strengths - and weaknesses of the Proton compatibility layer. Note that Shadow of the Tomb Raider is a native Linux vs Windows 10 comparison, no Proton …
Bonus material for DF Supporter Program premium/retro backers. Here you get to see a lot more of the Series S vs Steam Deck assets Rich put together for his 'next …
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Metro Exodus on Steam Deck here is running with a 720p output with 0.7 resolution scaling, at medium settings with all other options (tessellation, …
This was put together to prove the point that performance had improved in Elden Ring. The video was only used in DF Direct Weekly, and in an edited form. This …
If it's not clear from the ad-libbed voice-over, Xbox Series S's terrain level of detail and objects level of details are a *dynamic* 25-50. There's no dynamic option on PC, …
Elden Ring is running at 800p on Steam Deck, based on medium settings. Textures and anti-aliasing are increased to high quality, shader quality on low (as it does not seem …
Thank you for backing the DF Supporter Program! Forza Horizon 5 is running at high settings with 4x MSAA and the 'long' motion blur setting, with Steam Deck's system-level 30fps …
Captured on Series X at 2560x1440 resolution (the maximum generated in this DRS game), this 120Hz gameplay won't resolved to full frame-rate on YouTube, but you can download it digitalfoundry.net …
An update video on PlayStation 5 CFI-1100 testing, exclusive to our Patreon supporters. This video talks about work-in-progress testing that threw up some confusing data. We eventually realised that firmware …
Unpack this four-RAR download and double click on the Ancient.exe file to run. The demo should run at the resolution of your display, but feel free to search out the …
Raw captures from Crysis 2 Remastered running in pre-release form on PlayStation 5. Note that you may see some shader compilation stutter. In the pre-release version, this is streamed from …
Some off-screen photography showing Flight Simulator's variable refresh rate support in action. This only works with the console in 120Hz mode. At 60Hz output, VRR does not seem to do …
YouTube doesn't support 120fps video, but you can see how The Plague Tale's unlocked frame-rate mode works with this off-screen filming. Assuming you have a 120Hz-capable screen of course.
Initial test carried out by Digital Foundry to ascertain compatibility in delivering 120Hz video downloads. These are the raw clips used to create the slow motion comparisons in our Ratchet …
Dark Souls 3 was recently updated with FPS Boost for Xbox Series consoles. And we've got some clips here to show you how it runs. Thanks for supporting Digital Foundry!
Footage captured on October 22, 2011 - exhumed from the archives and nearest-neighbour upscaled to 2160p with a 3x3 multiplier on 28th June, 2021, and run through the latest iteration …
Footage from yesteryear extracted from the archives, processed and re-analysed with today's performance tools... with 3x3 nearest neighbour upscaling to preserve native 720p pixel structure for 2160p displays. This analysis …
With some technical trickery, watch Ratchet and Clank: Rift Apart's performance RT mode playing out at 120 frames per second! NOTE: The YouTube video above is down-sampled to 60fps. Only …
Let's go back over a decade to the bitterly fought multi-platform battle raging over Red Dead Redemption - the incredible game from Rockstar. Higher resolution, smoother gameplay, improved draw distance …
The MT Framework Engine wasn't bad at all on Xbox 360 bar some flashpoints... but PlayStation 3 could struggle. Captures originally taken on June 4th, 2010. Thanks for supporting Digital …