In this bonus material, you'll get to see the beginning of Marvel's Spider-Man 2, playing out at 40 frames per second using the game's fidelity mode running at 120Hz. As …
NOTE: YouTube does not support 120fps media. Please use the downloads here at digitalfoundry.net to access 120fps video. In this piece of bonus material, we play some Immortals of Aveum …
We're starting to look at the possibilities of a low performance GPU based on Nvidia's Ampere architecture, with a view in getting some kind of ballpark expectation level from what …
One of the first games to utilise all of Unreal Engine 5's cutting edge features, Immortals of Aveum has been patched to add dynamic resolution scaling and improved resolution in …
Join Rich for 13 minutes of hands-on gameplay using the AyaNeo 1S - a 5.5inch AMOLED handheld featuring the cutting-edge Ryzen 7840U, AMD's best ever mobile processor.
In this bonus material, we take the 60fps footage of The Order 1886 running under back-compat on an exploited PlayStation 5 and we then run it through a 4K AI …
7680x4320 HDMI 2.1 capture from a PC running Ratchet and Clank: Rift Apart at very high settings (no RTAO or RT shadows, however) using a Core i9 13900K paired with …
In this bonus material, we've got Red Dead Redemption's Game of the Year edition running in the respective emulators, at the original native resolutions (RPCS3: 1152x640, Xenia: 1280x720) and original …
Here's a new version of Epic's classic Valley of the Ancient demo, compiled with Unreal Engine 5.2. This one uses software Lumen owing to performance issues and visual bugs if …
Download and unRAR all parts to access the Unreal Engine 5.2 demo, Electric Dreams. This one has been compiled around hardware-accelerated Lumen, requiring a DX12 Ultimate compliant GPU. Thanks for …
Download and unRAR all parts to access the Unreal Engine 5.2 demo, Electric Dreams. This one has been compiled around software RT Lumen, meaning it should run on a wider …
When cross-gen wasn't a thing, last-gen ports of current-gen games could prove disastrous... and nothing in our testing was worse than the PS3 conversion of Shadow of Mordor. Captures originally …
There were at least two versions of the Asus ROG Ally review, and the first one was based on bad data suggesting that the 15W performance mode under-performed vs Steam …
Like-for-like benchmark tests stacking up the Asus ROG Ally against PlayStation 4 and PlayStation 5 in a couple of one-off benchmark scenarios. Thanks for backing the DF Supporter Program!
The RTX 3050 is widely acknowledged to be the least performant RTX desktop GPU - but believe it or not, it is possible to play the RT Overdrive version of …
Wondering about immensely variable performance in TLOU Part 1 on PC? It can be loading and decompressing assets at any given point - and that has a big impact on …
Here's Rich with a look at performance in Elden Ring using an RTX 2070 with broadly equivalent console settings (beefed up places, actually) with RT on an off. A Ryzen …
A preview of our upcoming Elden Ring RT analysis for consoles. Here's how PlayStation 5 looks, stacking up performance vs quality vs RT mode in matched footage.
Here's a Bonus for Patreon supporters - the original edit of our The Outer Worlds: Spacer's Choice tech review. Our capture completed just before a patch arrived for PS5, necessitating …
Much as the title implies, Alex tries out the RE Framework mod's newer ability to add DLSS, DLAA, FSR2 and XeSS into any RE engine game. The results speak for …
We're looking into Gotham Knights again after reports of massive improvements... and those reports are on the level! Alex revisits the PC version in upcoming content and you can preview …
Alex is currently taking a look at the path-traced mod for the original Half-Life and here's a quick comparison showing how the original version of the game stacked up against …
Here's a selection of bonus material comparison b-roll from John's recent PSVR2 review of Gran Turismo 7. In the same way that replays can be used to compare PS4, PS4 …
Can the latest - and most powerful - AMD mobile APU deliver performance in line with the PlayStation 4? Here's a preview look at some material from our upcoming AyaNeo …
Extended head-to-head comparisons showing what happens with a GTX 1660 Ti attempting to run Cyberpunk 2077 at 1080p in performance mode. There are comparisons here against native resolution rendering, FSR …
Has CDPR improved performance in the contentious ray tracing mode on The Witcher 3 Next-Gen? Here's some unedited frame-rate analysis data that'll be in our upcoming content.
Here's the initial version of Oliver's console platform comparison for the Dead Space remake, covering the launch versions of the game on PS5, Xbox Series X and Xbox Series S. …
Captures created on November 27th, 2012. We dug these files out of the archives for supplementary material for our Far Cry 3 Retro PC Time Capsule and have verified that …
Not so much 'Classic FPS Remastered' for this one, as we're using fresh captures - as opposed to library footage from the DF archives! For a PC Time Capsule video, …
2022 was a dire year for the quality of PC ports, from awful scalability to missing features to the inevitable #StutterStruggle. We're looking to kick off 2023 by trying to …
Nvidia's Pascal generation of GPUs did not include hardware-accelerated ray tracing features, but a certain selection of RT titles *will* run - and the demanding Control is one of them. …
DF Supporter Sibalicious asked us an interesting question: if the RTX 4090 effectively 'solves' graphics at 4K resolution, can RTX 4070 Ti do the same thing at 1440p? It's an …
By using Fortnite replays, we can produce like-for-like gameplay performance testing and here we're running Fortnite tapped out with hardware RT Lumen, Nanite and virtual shadows active. The only difference …
It took some effort, but we managed to get Lumen, Nanite and virtual shadows in Fortnite working on Steam Deck running under Windows! Which means it's time for another Deck …
Here's a quick preview of how the best version of The Callisto Protocol on current-gen compares with the worst version of the last generation. Expect the full breakdown of the …
Some b-roll we captured of matched footage running on both Xbox Series X and Xbox Series S consoles. How did Epic get UE5 working on Series S at 60fps? Looks …
Tom Morgan's upcoming Warzone 2.0 coverage required multiple DF staff members playing Warzone 2.0 across multiple consoles across multiple crossplay sessions. Here's another taste of the like-for-like comparison data we've …
The Bodacious RetroBros are back with another pickups. Summer is over and winter is looming, so the boys snuggled up and found their warmest pickups for the season. John sought …
We've spent some time producing matched captures of every single console version of Warzone 2.0, using multiple consoles in the same crossplay game instance, with spectate mode allowing for identical …
This is a compilation of all of the source performance material we put together in reviewing in the Nvidia GeForce RTX 4080, covering ray tracing, rasterisation, and RT with reconstruction.
Here's a preview of content from our upcoming Cyberpunk 2077 Patch 1.6 (TAAU) vs Patch 1.61 (FSR 2.1) image quality comparison. Both PS5 and Xbox Series X are used in …
A comparison of how DLSS stacks up against FSR2 in two different sections (the official benchmark and ours), with 4K tested at performance settings, 1440p at balanced and 1080p at …
Tom Morgan put together this comparison footage, made possible by Twitter user Melih Korkmaz (@korkmazmelih) who did the legwork in providing the real world footage. Thanks to Melih and thanks …
Here's the unpublished edit of the review code we were sent for Uncharted: Legacy of Thieves. We shared our concerns over issues with Sony and to their credit, all of …
Our first attempt at integrating 8K into our video capture workflow, by stacking up RTX 4090 at 8K resolution against itself at 4K along with other results from RTX 3000 …
Last week we put out a trailer about our upcoming DLSS 3 coverage - but it also contained a few seconds' capture of Marvel's Spider-Man running at 8K maxed on …